[Done]
- Flightmodel
- Automatic landing mechanics (ALM)
- G-Force implementation for blackout simulation
- Joystick control
- Mouse / Keyboard control
- Backend to save player data
- Floating Origin System to fly wherever you want
- First version of a custom ingame key binding
- Planet rework with seamless transition from space to the planet surface.
- Double precision
- Planet rework
- Leaderboard implementation
- FTL Drive
- Custom key binding
- Expand the solar system to real size (current radius 280 million kilometer with four planets)
- Updates to 2020 DOTS version.
- FTL Drive to fly millions of kilometer
[In Development]
- Main menu
- Character
- Race tracks on a planetary surface
- Racing mechanic
- Leaderboard rework
- Racing ring rework
[Ongoing Processes]
- Localization
- Code optimization
- Bug fixing
- Converting parts of the game to ECS / C# Job System
- Building race tracks
- Core Mechanics
[Scheduled]
- Randomly crossing asteroid
- Racetrack across the whole solar system
- New spaceships
- Headtracking
- Gamepad control
- Voice acting
- Procedural planets with real size.
- Planetary landing
[Maybe]
- VR
- Multiplayer
- More than one solar system