You can find the asset at the Unity Asset Store
Warp Effect Manual
Unity Forum
Features
- Custom editor to changes everthing in one place.
- The color and transparency of the Warp Effect can be changed.
- The speed of the distortion can be changed in x and y direction.
- The speed of the stars can be changed.
- The brightness for each star layer can be changed.
- The start and end position of the stars can be changed.
- The rotation speed of each texture and emission map can be changed.
- The rotation speed of each star layer can be changed.
- The strength of the texture distortion can be changed. The higher the value the more waves will impact the warp textures.
- The tiling size of the distortion effect can be changed.
- The warp speed can be changed.
- Two emission maps and HDR emission color to light up the warp effect.
- Emission map distortion.
- Background distortion. The effect is only visible inside the warp sphere or if you look through the warp sphere. No fullscreen image effect.
- A set of prefabs you can use in your game.
Additionals:
- Distortion image effect shader for warp drop out.
- Warp audios
The Warp Effect uses a shader which renders the effect on a streched high resolution sphere. The Warp Effect has many different settings to change how the effect looks.
This are the settings you can change:
- Main Color: The color of the effect. The transparency of this color defines the transparency of the effect.
- Mix Color: This is a color which is mixed together with the Main Color.
- Textures: You can change the textures if you want a different look.
- Rotations speed of the textures.
- Emission maps.
- Emission map rotation speed.
- Emission map merge method. (Add or multiply)
- Emission map distortion.
- Speed X / Speed Y: Defines the x and y motion speed of the distortion.
- Scale: The strength of the texture distortion. The higher the value the more waves will impact the warp textures.
- Tile X / Tile Y: Tiling size of the effect.
- Warp Speed: Simply defines how fast the effect is.
- Star textures
- Rotation and move speed of the stars.
- Background distortion.
Version 1.6.1 is live in the Unity Asset Store
Changes:
- Added emission map distortion scale.
- Added emission map distortion speed.
Performance test with version 1.3.0
System:
Intel i7 4770K
GTX Titan 6GB
24 GB RAM
Result: 505 FPS. I don’t want to go higher. 🙂